The Types of Server Boosters: A Comprehensive Guide
Server boosters are great for boosting the server performance of your game. They can help with lag, reduce load times and even improve framerate in some cases. This article will introduce few different types of server boosters that you might want to use on your games.
- Asset Optimization
If you use many assets in your game, it can take a long time to load them all. It is because they have to be loaded from the hard drive or web server before rendering on screen. You might think that reducing the size and number of these assets will help with performance, but this isn’t always true – some games even use 100s if not 1000s of different textures and models! Instead, there are tools available that allow you to optimize these files so that they require less space (furthermore for WebGL) while maintaining the original visual fidelity. The dota 2 booster is an example of a tool that can do this.
- Batch Processing
Batch processing allows you to run the same command or script on multiple files at once. For example, if we have 100 images that need optimization, one can use this command instead of manually optimizing them individually. It is great for reducing load times and increasing server performance as a result.
- Content Streaming
In games, it is common to use a technique called streaming. It allows assets to be loaded on demand rather than all at once at the beginning of the game. It can take time for these initial loads, but if done right, then they will go unnoticed by most players. However, this does impact server performance, so you might want to consider using content streaming instead – meaning that fewer requests are being made over your web server, which could reduce lag or slow load times.
- Data Compression
Data compression is a great way to reduce load times and improve server performance. The most common form of data compression is gzipped – which can compress files by up to 70% in size! It works by using an algorithm that looks for repeated values within the file and then replacing them with shorter references.
- Data Loading Order
Another way of improving load times is to pre-load assets. For example, you could have a loading screen that loads all the support for the background before moving onto gameplay instead of having them pop into existence once everything else has loaded (which can be jarring). It works well if there are 100s or 1000s of different models and textures being used in your scene.
- Data Serialization
Serializing data means that the most common values are removed and replaced with shorter references. It is similar to what we discussed earlier in Data Compression, where “the” was being repeated a lot – instead, we could shorten it to just “t.” As a result, it can achieve really good compression rates, which help improve performance by reducing requests made over your web server (improving load times) and file sizes on disk (which reduces download times).